One canonical destination that carries your work, your Scene, your influences and your claimed credits. Play hands off to Spotify, Apple Music, Deezer or SoundCloud — the context stays here, under your name.
Three creator roles, three different sets of keys. Artists get the full set. Producers publish releases and claim credits, without Roster or Booking CRM. Designers claim sleeve and design credits and sell on Place — no Live, no releases.
Overview, Music, Story, Influences, Related scenes, Diggs, Fans, Drops. Not a profile card bolted onto a catalogue — a place built to be read, where a Digger arrives knowing nothing and leaves knowing what you came out of.
Influences and Related scenes are editable, not inferred. You say who you came out of. Diggers follow that Trail backwards and forwards.
Edit Credits is a claim, not a database import. You attach yourself to the work — production, engineering, features, sleeve art, layout — and the claim is checked before it stands. The credit follows the release across every Scene, Trail and Crate it lands in.
This is why designers are first-class here. Sleeve art carries a name on DIGSCAPE the same way a production credit does.
Elevated read across the graph: which Diggers went deep, which Crates you landed in, which Trail brought them, which Scene they arrived from. Depth and provenance — the two things a play count structurally cannot tell you.
DIGSCAPE does not stream your music and does not pay out on plays. Listening happens at your provider. What you get here is the layer of intent above it.
Publish a Drop — vinyl, digital, merch — and sell it on Place once you are verified. Cart and handoff sit next to the story that made someone want it, not three clicks away on a different domain.
Artists can Host Live on approval, and run Roster and Booking CRM against people who have actually dug into the catalogue. Producers and designers keep the store; Live and the CRMs stay artist-only.